These two tutorial and training modules “Encyclopaedia of Pawn Endgames” are dedicated to one of the most important problems in a chess game – the pawn endgames.
The encyclopaedia modules consist of 1,829 (!) examples. Some that are well-known, some that have been forgotten and some that have been rewritten by practice. Although there is little else of this size, this computerised project offers extremely easy access for the user, as the Encyclopaedia’s original endgame key provides a simple and logical way to do this.
All the examples show basic principles and rules, but these are made much clearer and more explicit by games played in practice.
Using analyses of many classical and modern games, the authors (for example the world champions G. Kasparov, A. Karpov, B. Spasski, R. Fischer, T. Petrosian, M. Botwinnik, as well as well-known super grandmasters such as J. Awerbach, W. Kortschnoi, R. Hübner, W. Hort, A. Miles, A. Adorjan, J. Nunn, the computer programme BELLE by Ken Thompson, KDKT by Hans Zellner and many others) as well as typical pawn endings that can arise from various middlegame positions.